Strefa OMSI

Pełna wersja: How to convert 3D model to OMSI? Big tutorial
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You have to download and install these programs:

- Blender ( version 2.49a )
- OmsiXConv
- MS Notepad
- OMSI Der Omnibussimulator

So, let's start

1) Download any 3D model from different game or create a model of a bus using any 3D software

2) Open Blender software

3) Import .3ds file as shown below:

[Obrazek: import.png]

4) Sometimes model can be too small or too large, so you will have to scale it

[Obrazek: 79972287.png]

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Orginal tutorial in polish language here: Zarejestruj się bądź zaloguj by zobaczyć zawartość. Please register or login to show this content.


Do you have questions? Write here!
I would really like to know how to make object as a collision mesh, since whatever i do, objects or models which i make for OMSI dont have a collision, everything can go thru them..
Can you tell make glass?
(31.07.2013 23:34)Dean Ericsson napisał(a): [ -> ]I would really like to know how to make object as a collision mesh, since whatever i do, objects or models which i make for OMSI dont have a collision, everything can go thru them..

Correct me if I'm wrong, but I think the only one thing that decides if an object is a collision mesh is a [nocollision] entry in .sco file. If it's there you can go thru an object, if you delete this entry it should work fine then.

(08.10.2013 16:06)HaLiL21 napisał(a): [ -> ]Can you tell make glass?

To make glass it should work if you just make a transparent texture (of course if you have you object prepared correctly, remember we are talking about conversion here, not creation). Remember to add proper entries in .cfg file, you can analize an original entry from MAN D92 of one of randomly choosed windows:
Kod:
################################################

Fenster von innen

[mesh]
D92\D92_Fenster_int.o3d

[viewpoint]
3

-----------------------------
[matl]
D92_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
Interesting tutorial, but i can't see pics in this tutorial. :S
I and my friend building local city bus

our project based MAN NL 202 frenzymax

I very beginner level in modelling software but I solved "origin from mesh and anim rot " animation .

But gearbox contoller animation

Kod:
[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.021


I selected down corner of button model in blender and pivot point progres( cursor selection > object mode > center > cursor )

my button moving left direction not pressing button animaton

please help me
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