Odcinek 4 : Światła
Film
Kod (dziękuję za objaśnienia Agorkowi)
Kod:
################################################################################
ŚWIATŁA ZEWNETRZNE
################################################################################
$$$ REFLEKTORY (PLAMY ŚWIATŁA OŚWIETLAJĄCE DROGĘ) $$$
### ŚWIATŁA DROGOWE ###
[light_enh_2]
0.750
6.070
0.744
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
[light_enh_2]
-0.744
6.084
0.744
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
### ŚWIATŁA MIJANIA ###
[light_enh_2]
1.066
6.013
0.800
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
[light_enh_2]
-1.056
6.029
0.794
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
### ŚWIATŁA STAŁE PRZEDNIE ###
[light_enh_2]
1.158
5.984
0.813
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.4
0.15
1
0
0.03
[light_enh_2]
-1.165
5.970
0.800
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.4
0.15
1
0
0.03
[light_enh_2]
1.069
5.901
2.739
0
1
0
0
0
1
0
0
200
200
255
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
[light_enh_2]
-1.089
5.901
2.739
0
1
0
0
0
1
0
0
200
200
255
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
### ŚWIATŁA STAŁE BOCZNE ###
[light_enh_2]
1.268
4.220
0.647
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
1.268
1.485
0.647
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
1.268
-0.968
0.647
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
1.268
-3.076
0.647
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
1.268
-5.396
0.647
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
-1.293
-5.398
0.647
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
-1.293
-3.079
0.647
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
-1.293
-0.974
0.649
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
-1.2393
1.751
0.649
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
[light_enh_2]
-1.293
4.222
0.647
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_stand
0.8
0.1
1
1
0.03
### ŚWIATŁA STAŁE TYLNE ###
[light_enh_2]
1.010
-5.676
2.673
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
2.0
0.1
1
1
0.03
[light_enh_2]
-1.020
-5.679
2.673
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
2.0
0.1
1
1
0.03
[light_enh_2]
-0.944
-5.673
0.835
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
2.0
0.1
1
1
0.03
[light_enh_2]
0.948
-5.680
0.835
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
2.0
0.1
1
1
0.03
### KIERUNKOWSKAZY (MIGACZE) PRZEDNIE ###
[light_enh_2]
1.188
5.966
0.853
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
2.0
0.1
1
1
0.03
[light_enh_2]
-1.184
5.982
0.847
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
2.0
0.1
1
1
0.03
### KIERUNKOWSKAZY (MIGACZE) BOCZNE ###
[light_enh_2]
-1.303
4.336
1.285
-0.5
1
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03
[light_enh_2]
1.277
4.336
1.285
0.5
1
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03
### KIERUNKOWSKAZY (MIGACZE) TYLNE ###
[light_enh_2]
1.121
-5.674
0.871
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.5
0.1
1
1
0.03
[light_enh_2]
1.058
-5.675
2.545
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-1.127
-5.668
0.871
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.5
0.1
1
1
0.03
[light_enh_2]
-1.056
-5.676
2.543
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03
### ŚWIATŁA HAMOWANIA ###
[light_enh_2]
0.948
-5.680
0.835
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
[light_enh_2]
-0.944
-5.673
0.835
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
[light_enh_2]
1.010
-5.676
2.673
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
[light_enh_2]
-1.020
-5.679
2.673
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
### ŚWIATŁA COFANIA ###
[light_enh_2]
0.824
-5.686
0.835
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
[light_enh_2]
-0.826 x
-5.683 y
0.835 z
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
### ŚWIATŁA PRZECIWMGIELNE TYLNE ###
[light_enh_2]
0.701 x
-5.696 y
0.835 z
0
-1
0
0
0
1
0
0
255
10
5
0.25
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03
[light_enh_2]
-0.707 x
-5.693 y
0.835 z
0
-1
0
0
0
1
0
0
255
10
5
0.25
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03
### ŚWIATŁA PRZECIWMGIELNE PRZEDNIE ###
[light_enh_2]
0.915 x
6.044 y
0.770 z
0
1
0
0
0
1
0
0
250
250
200
0.4
50
150
lights_mgla
2.0
0.1
1
1
0.1
[light_enh_2]
-0.907 x
6.056 y
0.761 z
0
1
0
0
0
1
0
0
250
250
200
0.4
50
150
lights_mgla
2.0
0.1
1
1
0.1
Odcinek 5 : Lustra
Film
Kod
Kod:
************************************************************
-------lustra---------
[mesh]
szklolusterkoprawe.o3d
[matl]
reflexion1/2/3.bmp
1
[matl_envmap]
envmap.bmp
0.1
------------------
Odcinek 6 : Obsługa tekstur
Film
Kody :
Plik CTI
Kod:
***************************************
Tekstura testowa
***************************************
[item]
Stargard
farbschema_tex1
Stargard\stargardtyl.bmp
[item]
Stargard
farbschema_tex2
Stargard\stargardfront.bmp
[item]
Stargard
farbschema_tex3
Stargard\stargardright.bmp
[item]
Stargard
farbschema_tex4
Stargard\stargardleft.bmp
[item]
Stargard
farbschema_tex5
Stargard\frontb.bmp
[item]
Stargard
farbschema_tex6
Stargard\frontbok.bmp
[item]
Stargard
farbschema_tex7
Stargard\frontpl.bmp
***************************************
Tekstura testowa 2
***************************************
[item]
Stargard
farbschema_tex1
Fikcyjne\Fikcyjnetyl.bmp
[item]
Stargard
farbschema_tex2
Fikcyjne\stargardfront.bmp
[item]
Stargard
farbschema_tex3
Fikcyjne\stargardright.bmp
[item]
Stargard
farbschema_tex4
Fikcyjne\stargardleft.bmp
[item]
Stargard
farbschema_tex5
Fikcyjne\frontb.bmp
[item]
Stargard
farbschema_tex6
Fikcyjne\frontbok.bmp
[item]
Stargard
farbschema_tex7
Fikcyjne\frontpl.bmp
Plik CFG
Kod:
####################################################################################################
MALOWANIA
####################################################################################################
[CTC]
Colorscheme
Texture\Malowania
0
[CTCTexture]
farbschema_tex1
back.bmp
[CTCTexture]
farbschema_tex2
front.bmp
[CTCTexture]
farbschema_tex3
right.bmp
[CTCTexture]
farbschema_tex4
left.bmp
[CTCTexture]
farbschema_tex5
frontb.bmp
[CTCTexture]
farbschema_tex6
frontbok.bmp
[CTCTexture]
farbschema_tex7
frontpl.bmp
Odcinek 7 : Odcinek zbiorczy
Film :
Kod 1 - kod przykładowy :
dla każdego modelu inny
Kod:
***************************************
Kodziy
**************************************
###WAGENNUMMER###
0
[texttexture_enh]
number
Czci_tab
330
330
1
0
0
0
3
1
1
[texttexture_enh]
number
test3
64
64
1
0
0
0
3
1
###COMPUTER###
2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50
***Fahrplanlage Minuten***
3
[texttexture]
IBIS_Delay_min
RGw
50
50
0
50
50
50
***Fahrplanlage Zehntelminuten***
4
[texttexture]
IBIS_Delay_sec
RGw
40
40
0
50
50
50
***Fahrplanlage Zehntelminuten***
5
[texttexture]
IBIS_Delay_state
RGw
40
40
0
50
50
50
###FlipDot###
***Ziel vorne und seite - normal***
6
[texttexture]
Vollmatrix_Inhalt
Flipdot_Font_N4016
405
65
0
255
255
0
***Ziel vorne und seite - invertiert***
7
[texttexture]
Vollmatrix_Inhalt_invert
Flipdot_Font_N4016_invert
405
65
0
255
255
0
***Linie hinten - nur normal***
8
[texttexture]
Vollmatrix_Linie_Inhalt
Flipdot_Font_N4016
105
75
0
255
255
0
###THERMOMETER###
9
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50
###INNENANZEIGE###
10
[texttexture_enh]
IBIS_cabindisplay
LCD-Innenanzeige
2048
128
0
255
220
20
3
1
###FAHRSCHEINDRUCKER###
11
[texttexture]
ticketprinter_display
IBIS-2_5x7
256
32
0
0
0
0
###UHR###
12
[texttexture]
cockpit_godzina2
VA_LCD
240
100
0
255
252
140
Kod 2 - wyświetlacze (kod zbiorczy)
Kod:
*****************************
Wyswietlacze
*****************************
[mesh]
wyswietlacze.o3d
[viewpoint]
0
[illumination_interior]
-1
-1
-1
-1
[matl]
N4016_FlipDot_2.png
0
[useTextTexture]
6
[matl_alpha]
2
[matl_lightmap]
N4016_FlipDot_2_L.png
lights_stand
[viewpoint]
0
[illumination_interior]
-1
-1
-1
-1
[matl]
N4016_FlipDot_2.png
1
[useTextTexture]
6
[matl_alpha]
2
[matl_lightmap]
N4016_FlipDot_2_L.png
lights_stand
[viewpoint]
0
[illumination_interior]
-1
-1
-1
-1
[matl]
N4016_FlipDot_1.png
0
[useTextTexture]
8
[matl_alpha]
2
[matl_lightmap]
N4016_FlipDot_1_L.png
lights_stand
Kod 3 - szyby
Kod:
*************************************************************************
Szyby
*************************************************************************
[mesh]
nazwapliku.o3d
-----------------------------
[matl]
Regen.tga // nazwa tekstury deszczowej
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
Dreck.tga / nazwa tekstury brudnej
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga /nazwa tekstury zwyklej
0
[matl_noZwrite]
[matl_envmap]
Kod 4 - szyba przesuwana
Kod:
*********************************************************************
szyby przesuwana
*********************************************************************
### DRIVER WINDOW / OKNO KIERWOCY / FAHRERFEBSTER ###
[mesh]
szybakierowcy.o3d
[viewpoint]
0
-----------------------------
[matl]
N4016_Regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
-----------------------------
[matl]
N4016_Schmutz.tga
2
[alphascale]
Dirt_Norm
[matl_alpha]
2
[mouseevent]
cp_fahrerfenster_opn
[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.45
Poza odcinkowe kody
1: Kod na sterownik temperaturą <leżący>
Kod:
################################################################################################
Panel ogrzewania
################################################################################################
[mesh]
PanelOgrzewania/Galka1.o3d
[mouseevent]
cp_heizregler_umluft
[viewpoint]
3
[newanim]
origin_trans
-1.213
5.185
1.371
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_heizregler_umluft
280
[mesh]
PanelOgrzewania/Galka2.o3d
[mouseevent]
cp_heizregler_temp
[viewpoint]
3
[newanim]
origin_trans
-1.213
5.218
1.371
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_heizregler_temp
280
[mesh]
PanelOgrzewania/Galka3.o3d
[mouseevent]
cp_klimator_sw
[viewpoint]
3
[newanim]
origin_trans
-1.213
5.248
1.371
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cp_klimator_sw
280
2: Plama światła na jezdni
Aby plama światła wyświetlała się na jezdni należy dodać ten kod (aby wszystko było przejrzyście zaleca się by kod był pod wpisami od świateł) :
Kod:
**************
Plama światła na jezdni
****************
[spotlight]
0
4.7
0.6
0
1
-0.3
233
233
255
500
30
70
Abblendlicht:
[spotlight]
0
4.7
0.6
0
1
-0.3
255
255
233
250
30
70
[spotlight]
0
4.7
0.6
0
1
-0.3
250
250
200
530
30
70