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	<channel>
		<title><![CDATA[Strefa OMSI - polskie forum o OMSI i OMSI 2 - English Area]]></title>
		<link>https://strefa-omsi.pl/</link>
		<description><![CDATA[Strefa OMSI - polskie forum o OMSI i OMSI 2 - https://strefa-omsi.pl]]></description>
		<pubDate>Fri, 15 May 2026 01:37:33 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[After installing 4gb patch i have black things]]></title>
			<link>https://strefa-omsi.pl/Watek-After-installing-4gb-patch-i-have-black-things--30353</link>
			<pubDate>Mon, 24 Nov 2025 17:30:10 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=84846">n93531102@gmail.com</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-After-installing-4gb-patch-i-have-black-things--30353</guid>
			<description><![CDATA[So i installed 4 gb patch because i had problem that in the bus i had things white and atfer i installed it i always have black things but if i zoom it then the black thing dissaper and when i unzoom then it appears again i already did in steam forum discussion about it but they couldnt help me with that]]></description>
			<content:encoded><![CDATA[So i installed 4 gb patch because i had problem that in the bus i had things white and atfer i installed it i always have black things but if i zoom it then the black thing dissaper and when i unzoom then it appears again i already did in steam forum discussion about it but they couldnt help me with that]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing Fonts]]></title>
			<link>https://strefa-omsi.pl/Watek-Missing-Fonts--29130</link>
			<pubDate>Sat, 27 Jan 2024 14:14:18 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=75191">mid55550003</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Missing-Fonts--29130</guid>
			<description><![CDATA[Does Anyone Now How To Fix This Issue <a href="https://postimg.cc/xkh64RyB" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/xkh64RyB/Screenshot-35.jpg" loading="lazy"  alt="[Obrazek: Screenshot-35.jpg]" class="mycode_img" /></a><br />
<br />
<div class="codeblock"><div class="title">Kod:</div><div class="body" dir="ltr"><code>====================<br />
<br />
Start logging<br />
<br />
====================<br />
<br />
<br />
<br />
Date: 1/26/2024<br />
<br />
Time: 7:37:59 PM<br />
<br />
Version: 2.3.004<br />
<br />
<br />
<br />
0 7:37:59 PM - - Information: OMSI is working in fullscreen mode<br />
<br />
1 7:38:07 PM - - Information: TIR - looking for DLL path...<br />
<br />
2 7:38:07 PM - - Information: TIR - DLL path not found - TIR disabled [0]<br />
<br />
3 7:46:48 PM - - Information: Options dialog created<br />
<br />
4 7:46:48 PM - - Information: Weather dialog created<br />
<br />
5 7:46:49 PM - - Information: Profiles dialog created<br />
<br />
6 7:46:49 PM - - Information: Time table running dialog created<br />
<br />
7 7:46:49 PM - - Information: Start dialog created<br />
<br />
8 7:46:49 PM - - Information: Menu 2 created<br />
<br />
9 7:46:49 PM - - Information: Menu 3 created<br />
<br />
10 7:46:49 PM - - Information: Tut dialog created<br />
<br />
11 7:46:50 PM - - Information: Menu pos set<br />
<br />
12 7:46:50 PM - - Information: Bro initialized<br />
<br />
13 7:46:50 PM - - Information: Human engine initialized<br />
<br />
14 7:46:50 PM - - Information: Forms set<br />
<br />
15 7:46:50 PM - - Information: Captions set<br />
<br />
16 7:46:50 PM - - Information: Screen ration set<br />
<br />
17 7:46:50 PM - - Information: Init3D: BackBufferFormat = 22<br />
<br />
18 7:46:50 PM - - Information: Init3D: Hardware vertex processing<br />
<br />
19 7:46:50 PM - - Information: Init3D: Max iso = 16<br />
<br />
20 7:46:50 PM - - Information: Init3D: Hal active<br />
<br />
21 7:46:50 PM - - Information: Creating 3D device procedure finished<br />
<br />
22 7:46:50 PM - - Information: 3D initialized<br />
<br />
23 7:46:51 PM - - Information: Direct sound initialized<br />
<br />
24 7:46:51 PM - - Information: Create main manager...<br />
<br />
25 7:46:51 PM - - Information: Veh array created<br />
<br />
26 7:46:51 PM - - Information: CS initialized<br />
<br />
27 7:46:51 PM - - Information: Station manager created<br />
<br />
28 7:46:51 PM - - Information: OBB created<br />
<br />
29 7:46:51 PM - - Information: Tex managers created<br />
<br />
30 7:46:51 PM - - Information: Tex manager started<br />
<br />
31 7:46:51 PM - - Information: Tutorial manager created<br />
<br />
32 7:46:51 PM - - Information: Material manager created<br />
<br />
33 7:46:51 PM - - Information: Scenery object manager created<br />
<br />
34 7:46:51 PM - - Information: Human manager created<br />
<br />
35 7:46:51 PM - - Information: RV type manager created<br />
<br />
36 7:46:51 PM - - Information: RV lists created<br />
<br />
37 7:46:51 PM - - Information: Spline manager created<br />
<br />
38 7:46:51 PM - - Information: Time table manager created<br />
<br />
39 7:46:51 PM - - Information: Currency manager created<br />
<br />
40 7:46:51 PM - - Information: Visual helpers created<br />
<br />
41 7:46:51 PM - - Information: Audio Mixer erstellen...<br />
<br />
42 7:46:51 PM - - Information: ---<br />
<br />
43 7:46:51 PM - - Information: Download Internet Textures...<br />
<br />
44 7:46:52 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/1.jpg<br />
<br />
45 7:46:52 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/2.jpg<br />
<br />
46 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/3.jpg<br />
<br />
47 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/4.jpg<br />
<br />
48 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/5.jpg<br />
<br />
49 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/6.jpg<br />
<br />
50 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/7.jpg<br />
<br />
51 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/8.jpg<br />
<br />
52 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/9.jpg<br />
<br />
53 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/10.jpg<br />
<br />
54 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/atron_meldungen.jpg<br />
<br />
55 7:46:54 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung0.jpg<br />
<br />
56 7:46:54 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung1.jpg<br />
<br />
57 7:46:54 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung2.jpg<br />
<br />
58 7:46:55 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung3.jpg<br />
<br />
59 7:46:55 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung4.jpg<br />
<br />
60 7:46:56 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung5.jpg<br />
<br />
61 7:46:56 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung6.jpg<br />
<br />
62 7:46:57 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung7.jpg<br />
<br />
63 7:46:57 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung8.jpg<br />
<br />
64 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad1_1.dds<br />
<br />
65 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad1_2.dds<br />
<br />
66 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad1_3.dds<br />
<br />
67 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad2_1.dds<br />
<br />
68 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad2_2.dds<br />
<br />
69 7:47:01 PM - - Information: Input Manager erstellen...<br />
<br />
70 7:47:01 PM - - Information: Tastaturbefehle laden...<br />
<br />
71 7:47:02 PM - - Information: Game Controller laden...<br />
<br />
72 7:47:02 PM - - Information: Progman initialisieren...<br />
<br />
73 7:47:02 PM - - Information: Partikelvertices initialisieren...<br />
<br />
74 7:47:02 PM - - Information: Lichtquellen initialisieren...<br />
<br />
75 7:47:02 PM - - Information: System-Scriptvariablen initialisieren...<br />
<br />
76 7:47:02 PM - - Information: Redline initialisieren...<br />
<br />
77 7:47:02 PM - - Information: Traffic Path Manager initialisieren...<br />
<br />
78 7:47:02 PM - - Information: Plugins initialisieren...<br />
<br />
79 7:47:03 PM - - Information: Spline-Helper initialisieren...<br />
<br />
80 7:48:03 PM - - Information: Load maps&#92;Testing_Map&#92;global.cfg map...<br />
<br />
81 7:48:03 PM - - Information: Load Cloud and Snowfall objects...<br />
<br />
82 7:48:03 PM - - Information: Load Precip. Part. System...<br />
<br />
83 7:48:03 PM - - Information: Load Precip. Sound...<br />
<br />
84 7:48:03 PM - - Information: Sound erstellen...<br />
<br />
85 7:48:03 PM - - Information: Sound laden...<br />
<br />
86 7:48:03 PM - - Information: Set Weather System vars...<br />
<br />
87 7:48:03 PM - - Information: Sky and Weather created<br />
<br />
88 7:48:03 PM - - Information: Date: 2024 0126, Time: 104500<br />
<br />
89 7:48:14 PM - - Error: In "Fonts&#92;FGY_M.oft" there was an error in line 30!<br />
<br />
90 7:48:38 PM - - Information: Fonts initialized<br />
<br />
91 7:48:38 PM - - Information: Map created<br />
<br />
92 7:48:39 PM - - Information: Map Global File loaded<br />
<br />
93 7:48:39 PM - - Information: Registrations loaded<br />
<br />
94 7:48:39 PM - - Information: Parked Cars loaded<br />
<br />
95 7:48:39 PM - - Information: Map AILists loaded<br />
<br />
96 7:48:39 PM - - Information: New Centerkachel set<br />
<br />
97 7:48:39 PM - - Information: VarParents loaded<br />
<br />
98 7:48:39 PM - - Information: Special Objects refreshed<br />
<br />
99 7:48:39 PM - - Information: Object and Spline Matrices refreshed<br />
<br />
100 7:48:42 PM - - Information: Map loaded<br />
<br />
101 7:48:42 PM - - Information: Humans created<br />
<br />
102 7:48:42 PM - - Information: Editor refreshed<br />
<br />
103 7:48:42 PM - - Warning: Cloudtype "-1" could not be found!<br />
<br />
104 7:48:42 PM - - Information: Weather loaded<br />
<br />
105 7:48:42 PM - - Information: Map camera loaded<br />
<br />
106 7:48:42 PM - - Information: maps&#92;Testing_Map&#92;global.cfg map loaded!<br />
<br />
107 7:48:43 PM - - Information: Refresh Tile: 0, maps&#92;Testing_Map&#92;tile_0_0.map ...<br />
<br />
108 7:48:44 PM - - Information: Date: 2024 0126, Time: 104500<br />
<br />
109 7:48:58 PM - - Information: Traffic loaded<br />
<br />
110 7:48:58 PM - - Information: Date: 2024 0126, Time: 104500<br />
<br />
111 7:48:58 PM - - Information: Reset Passengers...<br />
<br />
112 7:48:58 PM - - Information: Initialize Scheduled AI...<br />
<br />
113 7:48:58 PM - - Information: Refresh All Vehicle Indices...<br />
<br />
114 7:48:58 PM - - Warning: Direct3D-Device lost!<br />
<br />
115 7:48:58 PM - - Information: Direct3D-Device resetted!<br />
<br />
116 7:48:58 PM - - Information: Reset State Matrices...<br />
<br />
117 7:48:58 PM - - Information: Start Tex Thread...<br />
<br />
118 7:48:58 PM - - Information: Init Red Line...<br />
<br />
119 7:48:58 PM - - Information: Set Initial Render States...<br />
<br />
120 7:49:01 PM - - Information: Menu pos set<br />
<br />
121 7:49:05 PM - - Information: Menu pos set<br />
<br />
122 7:49:05 PM - - Information: Menu pos set<br />
<br />
123 7:49:06 PM - - Information: Menu pos set<br />
<br />
124 7:49:06 PM - - Information: Init3D: BackBufferFormat = 22<br />
<br />
125 7:49:06 PM - - Information: Init3D: Hardware vertex processing<br />
<br />
126 7:49:06 PM - - Information: Init3D: Max iso = 16<br />
<br />
127 7:49:06 PM - - Information: Init3D: Hal active<br />
<br />
128 7:49:06 PM - - Information: Creating 3D device procedure finished<br />
<br />
129 7:50:35 PM - - Error: The file "vehicles&#92;Citybus 530 by Kajosoft&#92;&#92;Seebr?ck.hof" could not be loaded!<br />
<br />
130 7:50:35 PM - - Error: The file "vehicles&#92;Citybus 530 by Kajosoft&#92;&#92;Torun.hof" could not be loaded!<br />
<br />
131 7:50:35 PM - - Error: The file "vehicles&#92;Citybus 530 by Kajosoft&#92;&#92;Wei?en Dorf.hof" could not be loaded!<br />
<br />
132 7:51:22 PM - - Warning: Don't find any files in vehicles&#92;Solaris Urbino PL&#92;Texture&#92;repu10<br />
<br />
133 7:51:23 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename Textfeld.tga not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Kajot&#92;ACTIA&#92;rg_body.o3d!<br />
<br />
134 7:51:24 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename actia.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Actia&#92;dash.o3d!<br />
<br />
135 7:51:24 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename actia.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Actia&#92;dash.o3d!<br />
<br />
136 7:51:24 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename actia.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Actia&#92;dash.o3d!<br />
<br />
137 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Przyciski_Drzwi.o3d did not generate any materials!<br />
<br />
138 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lampki.o3d did not generate any materials!<br />
<br />
139 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Sufit.o3d did not generate any materials!<br />
<br />
140 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;brak_cg_w_pierwszych.o3d did not generate any materials!<br />
<br />
141 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;foto_w_pierwszych.o3d did not generate any materials!<br />
<br />
142 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;FAP_RPM.o3d did not generate any materials!<br />
<br />
143 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Siedzenia.o3d did not generate any materials!<br />
<br />
144 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Fotokomorka.o3d did not generate any materials!<br />
<br />
145 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Szczotki.o3d did not generate any materials!<br />
<br />
146 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Dodatki_Actia.o3d did not generate any materials!<br />
<br />
147 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Drzwi.o3d did not generate any materials!<br />
<br />
148 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lusterka.o3d did not generate any materials!<br />
<br />
149 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Brak_lampek_drzwi.o3d did not generate any materials!<br />
<br />
150 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Alarm_przy_polowce.o3d did not generate any materials!<br />
<br />
151 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Wiatrolapy.o3d did not generate any materials!<br />
<br />
152 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Wyswietlacz.o3d did not generate any materials!<br />
<br />
153 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Klimatyzator_kierowcy.o3d did not generate any materials!<br />
<br />
154 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;okragle_przyciski_stop.o3d did not generate any materials!<br />
<br />
155 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Kolpaki.o3d did not generate any materials!<br />
<br />
156 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Kabina.o3d did not generate any materials!<br />
<br />
157 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Przyciski_ZF.o3d did not generate any materials!<br />
<br />
158 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lusterko_dodatkowe.o3d did not generate any materials!<br />
<br />
159 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lusterko_podzielone.o3d did not generate any materials!<br />
<br />
160 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Alarm_przed.o3d did not generate any materials!<br />
<br />
161 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Alarm_wtrakcie.o3d did not generate any materials!<br />
<br />
162 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Reczny_retarder.o3d did not generate any materials!<br />
<br />
163 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Podloga.o3d did not generate any materials!<br />
<br />
164 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Wydech.o3d did not generate any materials!<br />
<br />
165 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Komin.o3d did not generate any materials!<br />
<br />
166 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;DRL.o3d did not generate any materials!<br />
<br />
167 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Klimatyzator.o3d did not generate any materials!<br />
<br />
168 7:51:28 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;MOKI&#92;dvertca.o3d!<br />
<br />
169 7:51:29 PM - - Warning: Did not find texture file "actia_Display_Stopmode.png"!<br />
<br />
170 7:51:29 PM - - Warning: Did not find texture file "actia_Display_Stopmode.png"!<br />
<br />
171 7:51:29 PM - - Warning: Did not find texture file "AI_text.tga"!<br />
<br />
172 7:51:29 PM - - Warning: Did not find texture file "AI_text.tga"!<br />
<br />
173 7:51:29 PM - - Warning: Did not find texture file "AI_text.tga"!<br />
<br />
174 7:51:40 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV.o3d!<br />
<br />
175 7:51:40 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV.o3d!<br />
<br />
176 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_1.o3d!<br />
<br />
177 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_1.o3d!<br />
<br />
178 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_1.o3d!<br />
<br />
179 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_1.o3d!<br />
<br />
180 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_2.o3d!<br />
<br />
181 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_2.o3d!<br />
<br />
182 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_2.o3d!<br />
<br />
183 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_2.o3d!<br />
<br />
184 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_0.o3d!<br />
<br />
185 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_0.o3d!<br />
<br />
186 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_1.o3d!<br />
<br />
187 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_1.o3d!<br />
<br />
188 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_2.o3d!<br />
<br />
189 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_2.o3d!<br />
<br />
190 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_3.o3d!<br />
<br />
191 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_3.o3d!<br />
<br />
192 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_4.o3d!<br />
<br />
193 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_4.o3d!<br />
<br />
194 7:51:43 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename body_wew.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_MOKI&#92;Interior 2a.o3d!<br />
<br />
195 7:51:45 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Wagenkasten.o3d!<br />
<br />
196 7:51:45 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename regen.tga not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Wagenkasten.o3d!<br />
<br />
197 8:08:40 PM - - Information: Deativating TIR...<br />
<br />
198 8:08:40 PM - - Information: TIR was not available<br />
<br />
199 8:08:40 PM - - Information: Closing actual map...<br />
<br />
200 8:08:40 PM - - Information: Actual map closed!<br />
<br />
201 8:08:40 PM - - Information: OMSI is closing...</code></div></div>]]></description>
			<content:encoded><![CDATA[Does Anyone Now How To Fix This Issue <a href="https://postimg.cc/xkh64RyB" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/xkh64RyB/Screenshot-35.jpg" loading="lazy"  alt="[Obrazek: Screenshot-35.jpg]" class="mycode_img" /></a><br />
<br />
<div class="codeblock"><div class="title">Kod:</div><div class="body" dir="ltr"><code>====================<br />
<br />
Start logging<br />
<br />
====================<br />
<br />
<br />
<br />
Date: 1/26/2024<br />
<br />
Time: 7:37:59 PM<br />
<br />
Version: 2.3.004<br />
<br />
<br />
<br />
0 7:37:59 PM - - Information: OMSI is working in fullscreen mode<br />
<br />
1 7:38:07 PM - - Information: TIR - looking for DLL path...<br />
<br />
2 7:38:07 PM - - Information: TIR - DLL path not found - TIR disabled [0]<br />
<br />
3 7:46:48 PM - - Information: Options dialog created<br />
<br />
4 7:46:48 PM - - Information: Weather dialog created<br />
<br />
5 7:46:49 PM - - Information: Profiles dialog created<br />
<br />
6 7:46:49 PM - - Information: Time table running dialog created<br />
<br />
7 7:46:49 PM - - Information: Start dialog created<br />
<br />
8 7:46:49 PM - - Information: Menu 2 created<br />
<br />
9 7:46:49 PM - - Information: Menu 3 created<br />
<br />
10 7:46:49 PM - - Information: Tut dialog created<br />
<br />
11 7:46:50 PM - - Information: Menu pos set<br />
<br />
12 7:46:50 PM - - Information: Bro initialized<br />
<br />
13 7:46:50 PM - - Information: Human engine initialized<br />
<br />
14 7:46:50 PM - - Information: Forms set<br />
<br />
15 7:46:50 PM - - Information: Captions set<br />
<br />
16 7:46:50 PM - - Information: Screen ration set<br />
<br />
17 7:46:50 PM - - Information: Init3D: BackBufferFormat = 22<br />
<br />
18 7:46:50 PM - - Information: Init3D: Hardware vertex processing<br />
<br />
19 7:46:50 PM - - Information: Init3D: Max iso = 16<br />
<br />
20 7:46:50 PM - - Information: Init3D: Hal active<br />
<br />
21 7:46:50 PM - - Information: Creating 3D device procedure finished<br />
<br />
22 7:46:50 PM - - Information: 3D initialized<br />
<br />
23 7:46:51 PM - - Information: Direct sound initialized<br />
<br />
24 7:46:51 PM - - Information: Create main manager...<br />
<br />
25 7:46:51 PM - - Information: Veh array created<br />
<br />
26 7:46:51 PM - - Information: CS initialized<br />
<br />
27 7:46:51 PM - - Information: Station manager created<br />
<br />
28 7:46:51 PM - - Information: OBB created<br />
<br />
29 7:46:51 PM - - Information: Tex managers created<br />
<br />
30 7:46:51 PM - - Information: Tex manager started<br />
<br />
31 7:46:51 PM - - Information: Tutorial manager created<br />
<br />
32 7:46:51 PM - - Information: Material manager created<br />
<br />
33 7:46:51 PM - - Information: Scenery object manager created<br />
<br />
34 7:46:51 PM - - Information: Human manager created<br />
<br />
35 7:46:51 PM - - Information: RV type manager created<br />
<br />
36 7:46:51 PM - - Information: RV lists created<br />
<br />
37 7:46:51 PM - - Information: Spline manager created<br />
<br />
38 7:46:51 PM - - Information: Time table manager created<br />
<br />
39 7:46:51 PM - - Information: Currency manager created<br />
<br />
40 7:46:51 PM - - Information: Visual helpers created<br />
<br />
41 7:46:51 PM - - Information: Audio Mixer erstellen...<br />
<br />
42 7:46:51 PM - - Information: ---<br />
<br />
43 7:46:51 PM - - Information: Download Internet Textures...<br />
<br />
44 7:46:52 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/1.jpg<br />
<br />
45 7:46:52 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/2.jpg<br />
<br />
46 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/3.jpg<br />
<br />
47 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/4.jpg<br />
<br />
48 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/5.jpg<br />
<br />
49 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/6.jpg<br />
<br />
50 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/7.jpg<br />
<br />
51 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/8.jpg<br />
<br />
52 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/9.jpg<br />
<br />
53 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/10.jpg<br />
<br />
54 7:46:53 PM - - Information: Problem while getting file http://projekt-gladbeck.de/inbus_img/atron_meldungen.jpg<br />
<br />
55 7:46:54 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung0.jpg<br />
<br />
56 7:46:54 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung1.jpg<br />
<br />
57 7:46:54 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung2.jpg<br />
<br />
58 7:46:55 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung3.jpg<br />
<br />
59 7:46:55 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung4.jpg<br />
<br />
60 7:46:56 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung5.jpg<br />
<br />
61 7:46:56 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung6.jpg<br />
<br />
62 7:46:57 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung7.jpg<br />
<br />
63 7:46:57 PM - - Information: Problem while getting file http://www.man-stadtbus.de/OMSI/werbung8.jpg<br />
<br />
64 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad1_1.dds<br />
<br />
65 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad1_2.dds<br />
<br />
66 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad1_3.dds<br />
<br />
67 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad2_1.dds<br />
<br />
68 7:47:01 PM - - Information: Problem while getting file http://www.viewapp.at/OMSI-Add-On/Wien/Werbungen/Ad2_2.dds<br />
<br />
69 7:47:01 PM - - Information: Input Manager erstellen...<br />
<br />
70 7:47:01 PM - - Information: Tastaturbefehle laden...<br />
<br />
71 7:47:02 PM - - Information: Game Controller laden...<br />
<br />
72 7:47:02 PM - - Information: Progman initialisieren...<br />
<br />
73 7:47:02 PM - - Information: Partikelvertices initialisieren...<br />
<br />
74 7:47:02 PM - - Information: Lichtquellen initialisieren...<br />
<br />
75 7:47:02 PM - - Information: System-Scriptvariablen initialisieren...<br />
<br />
76 7:47:02 PM - - Information: Redline initialisieren...<br />
<br />
77 7:47:02 PM - - Information: Traffic Path Manager initialisieren...<br />
<br />
78 7:47:02 PM - - Information: Plugins initialisieren...<br />
<br />
79 7:47:03 PM - - Information: Spline-Helper initialisieren...<br />
<br />
80 7:48:03 PM - - Information: Load maps&#92;Testing_Map&#92;global.cfg map...<br />
<br />
81 7:48:03 PM - - Information: Load Cloud and Snowfall objects...<br />
<br />
82 7:48:03 PM - - Information: Load Precip. Part. System...<br />
<br />
83 7:48:03 PM - - Information: Load Precip. Sound...<br />
<br />
84 7:48:03 PM - - Information: Sound erstellen...<br />
<br />
85 7:48:03 PM - - Information: Sound laden...<br />
<br />
86 7:48:03 PM - - Information: Set Weather System vars...<br />
<br />
87 7:48:03 PM - - Information: Sky and Weather created<br />
<br />
88 7:48:03 PM - - Information: Date: 2024 0126, Time: 104500<br />
<br />
89 7:48:14 PM - - Error: In "Fonts&#92;FGY_M.oft" there was an error in line 30!<br />
<br />
90 7:48:38 PM - - Information: Fonts initialized<br />
<br />
91 7:48:38 PM - - Information: Map created<br />
<br />
92 7:48:39 PM - - Information: Map Global File loaded<br />
<br />
93 7:48:39 PM - - Information: Registrations loaded<br />
<br />
94 7:48:39 PM - - Information: Parked Cars loaded<br />
<br />
95 7:48:39 PM - - Information: Map AILists loaded<br />
<br />
96 7:48:39 PM - - Information: New Centerkachel set<br />
<br />
97 7:48:39 PM - - Information: VarParents loaded<br />
<br />
98 7:48:39 PM - - Information: Special Objects refreshed<br />
<br />
99 7:48:39 PM - - Information: Object and Spline Matrices refreshed<br />
<br />
100 7:48:42 PM - - Information: Map loaded<br />
<br />
101 7:48:42 PM - - Information: Humans created<br />
<br />
102 7:48:42 PM - - Information: Editor refreshed<br />
<br />
103 7:48:42 PM - - Warning: Cloudtype "-1" could not be found!<br />
<br />
104 7:48:42 PM - - Information: Weather loaded<br />
<br />
105 7:48:42 PM - - Information: Map camera loaded<br />
<br />
106 7:48:42 PM - - Information: maps&#92;Testing_Map&#92;global.cfg map loaded!<br />
<br />
107 7:48:43 PM - - Information: Refresh Tile: 0, maps&#92;Testing_Map&#92;tile_0_0.map ...<br />
<br />
108 7:48:44 PM - - Information: Date: 2024 0126, Time: 104500<br />
<br />
109 7:48:58 PM - - Information: Traffic loaded<br />
<br />
110 7:48:58 PM - - Information: Date: 2024 0126, Time: 104500<br />
<br />
111 7:48:58 PM - - Information: Reset Passengers...<br />
<br />
112 7:48:58 PM - - Information: Initialize Scheduled AI...<br />
<br />
113 7:48:58 PM - - Information: Refresh All Vehicle Indices...<br />
<br />
114 7:48:58 PM - - Warning: Direct3D-Device lost!<br />
<br />
115 7:48:58 PM - - Information: Direct3D-Device resetted!<br />
<br />
116 7:48:58 PM - - Information: Reset State Matrices...<br />
<br />
117 7:48:58 PM - - Information: Start Tex Thread...<br />
<br />
118 7:48:58 PM - - Information: Init Red Line...<br />
<br />
119 7:48:58 PM - - Information: Set Initial Render States...<br />
<br />
120 7:49:01 PM - - Information: Menu pos set<br />
<br />
121 7:49:05 PM - - Information: Menu pos set<br />
<br />
122 7:49:05 PM - - Information: Menu pos set<br />
<br />
123 7:49:06 PM - - Information: Menu pos set<br />
<br />
124 7:49:06 PM - - Information: Init3D: BackBufferFormat = 22<br />
<br />
125 7:49:06 PM - - Information: Init3D: Hardware vertex processing<br />
<br />
126 7:49:06 PM - - Information: Init3D: Max iso = 16<br />
<br />
127 7:49:06 PM - - Information: Init3D: Hal active<br />
<br />
128 7:49:06 PM - - Information: Creating 3D device procedure finished<br />
<br />
129 7:50:35 PM - - Error: The file "vehicles&#92;Citybus 530 by Kajosoft&#92;&#92;Seebr?ck.hof" could not be loaded!<br />
<br />
130 7:50:35 PM - - Error: The file "vehicles&#92;Citybus 530 by Kajosoft&#92;&#92;Torun.hof" could not be loaded!<br />
<br />
131 7:50:35 PM - - Error: The file "vehicles&#92;Citybus 530 by Kajosoft&#92;&#92;Wei?en Dorf.hof" could not be loaded!<br />
<br />
132 7:51:22 PM - - Warning: Don't find any files in vehicles&#92;Solaris Urbino PL&#92;Texture&#92;repu10<br />
<br />
133 7:51:23 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename Textfeld.tga not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Kajot&#92;ACTIA&#92;rg_body.o3d!<br />
<br />
134 7:51:24 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename actia.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Actia&#92;dash.o3d!<br />
<br />
135 7:51:24 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename actia.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Actia&#92;dash.o3d!<br />
<br />
136 7:51:24 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename actia.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Actia&#92;dash.o3d!<br />
<br />
137 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Przyciski_Drzwi.o3d did not generate any materials!<br />
<br />
138 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lampki.o3d did not generate any materials!<br />
<br />
139 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Sufit.o3d did not generate any materials!<br />
<br />
140 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;brak_cg_w_pierwszych.o3d did not generate any materials!<br />
<br />
141 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;foto_w_pierwszych.o3d did not generate any materials!<br />
<br />
142 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;FAP_RPM.o3d did not generate any materials!<br />
<br />
143 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Siedzenia.o3d did not generate any materials!<br />
<br />
144 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Fotokomorka.o3d did not generate any materials!<br />
<br />
145 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Szczotki.o3d did not generate any materials!<br />
<br />
146 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Dodatki_Actia.o3d did not generate any materials!<br />
<br />
147 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Drzwi.o3d did not generate any materials!<br />
<br />
148 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lusterka.o3d did not generate any materials!<br />
<br />
149 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Brak_lampek_drzwi.o3d did not generate any materials!<br />
<br />
150 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Alarm_przy_polowce.o3d did not generate any materials!<br />
<br />
151 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Wiatrolapy.o3d did not generate any materials!<br />
<br />
152 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Wyswietlacz.o3d did not generate any materials!<br />
<br />
153 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Klimatyzator_kierowcy.o3d did not generate any materials!<br />
<br />
154 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;okragle_przyciski_stop.o3d did not generate any materials!<br />
<br />
155 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Kolpaki.o3d did not generate any materials!<br />
<br />
156 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Kabina.o3d did not generate any materials!<br />
<br />
157 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Przyciski_ZF.o3d did not generate any materials!<br />
<br />
158 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lusterko_dodatkowe.o3d did not generate any materials!<br />
<br />
159 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Lusterko_podzielone.o3d did not generate any materials!<br />
<br />
160 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Alarm_przed.o3d did not generate any materials!<br />
<br />
161 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Alarm_wtrakcie.o3d did not generate any materials!<br />
<br />
162 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Reczny_retarder.o3d did not generate any materials!<br />
<br />
163 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Podloga.o3d did not generate any materials!<br />
<br />
164 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Wydech.o3d did not generate any materials!<br />
<br />
165 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Komin.o3d did not generate any materials!<br />
<br />
166 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;DRL.o3d did not generate any materials!<br />
<br />
167 7:51:28 PM - - Information: Mesh vehicles&#92;Solaris Urbino PL&#92;model&#92;Konfigurator&#92;Klimatyzator.o3d did not generate any materials!<br />
<br />
168 7:51:28 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;MOKI&#92;dvertca.o3d!<br />
<br />
169 7:51:29 PM - - Warning: Did not find texture file "actia_Display_Stopmode.png"!<br />
<br />
170 7:51:29 PM - - Warning: Did not find texture file "actia_Display_Stopmode.png"!<br />
<br />
171 7:51:29 PM - - Warning: Did not find texture file "AI_text.tga"!<br />
<br />
172 7:51:29 PM - - Warning: Did not find texture file "AI_text.tga"!<br />
<br />
173 7:51:29 PM - - Warning: Did not find texture file "AI_text.tga"!<br />
<br />
174 7:51:40 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV.o3d!<br />
<br />
175 7:51:40 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV.o3d!<br />
<br />
176 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_1.o3d!<br />
<br />
177 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_1.o3d!<br />
<br />
178 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_1.o3d!<br />
<br />
179 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_1.o3d!<br />
<br />
180 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_2.o3d!<br />
<br />
181 7:51:41 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VV_2.o3d!<br />
<br />
182 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_2.o3d!<br />
<br />
183 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Tuer_VH_2.o3d!<br />
<br />
184 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_0.o3d!<br />
<br />
185 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_0.o3d!<br />
<br />
186 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_1.o3d!<br />
<br />
187 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_1.o3d!<br />
<br />
188 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_2.o3d!<br />
<br />
189 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_2.o3d!<br />
<br />
190 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_3.o3d!<br />
<br />
191 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_3.o3d!<br />
<br />
192 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 05.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_4.o3d!<br />
<br />
193 7:51:42 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Bode_nowe&#92;drzwi_4.o3d!<br />
<br />
194 7:51:43 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename body_wew.png not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_MOKI&#92;Interior 2a.o3d!<br />
<br />
195 7:51:45 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename 04.dds not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Wagenkasten.o3d!<br />
<br />
196 7:51:45 PM - - Warning: File vehicles&#92;Solaris Urbino PL&#92;model&#92;model_Urbino 10ACTIA.cfg: texture filename regen.tga not found in mesh file vehicles&#92;Solaris Urbino PL&#92;model&#92;Urbino_10_moki&#92;Wagenkasten.o3d!<br />
<br />
197 8:08:40 PM - - Information: Deativating TIR...<br />
<br />
198 8:08:40 PM - - Information: TIR was not available<br />
<br />
199 8:08:40 PM - - Information: Closing actual map...<br />
<br />
200 8:08:40 PM - - Information: Actual map closed!<br />
<br />
201 8:08:40 PM - - Information: OMSI is closing...</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bad Hügelsdorf ai citaro c2g euro 5]]></title>
			<link>https://strefa-omsi.pl/Watek-Bad-H%C3%BCgelsdorf-ai-citaro-c2g-euro-5--27179</link>
			<pubDate>Sat, 19 Jun 2021 18:09:45 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=63138">kaspanos</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Bad-H%C3%BCgelsdorf-ai-citaro-c2g-euro-5--27179</guid>
			<description><![CDATA[Hallo everybody, i was wondering if there is any possibibility to see the citaro c2g euro 5 from map Bad Hügelsdorf as a driveable bus and not only as ai. The main model excists and it has very realistic sounds, so maybe is it possible someone to modify it and make it a real one ?]]></description>
			<content:encoded><![CDATA[Hallo everybody, i was wondering if there is any possibibility to see the citaro c2g euro 5 from map Bad Hügelsdorf as a driveable bus and not only as ai. The main model excists and it has very realistic sounds, so maybe is it possible someone to modify it and make it a real one ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Objects of Moskur]]></title>
			<link>https://strefa-omsi.pl/Watek-Objects-of-Moskur--26761</link>
			<pubDate>Wed, 24 Feb 2021 10:19:16 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=63601">Fabianxxx</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Objects-of-Moskur--26761</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
My name is Fabian. I am from Germany and I publish the addon "Bad Karlstein". Version 2.5.1 was already published, V 3.0 is WIP.<br />
<br />
For this project I used Moskurs objects. Especially Moskurs AI-cars.<br />
<br />
Therefore, I really need to contact him because there are some problems with repainting.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Has anybody of you contact data of Moskur? Please contact me via kontakt@fmi-photographie.com</span></span><br />
<br />
Thank you very much and sorry for my bad English.<br />
<br />
<img src="https://strefa-omsi.pl/images/emotki2/emota_cool.png" alt="8)" title="8)" class="smilie smilie_28" /> LG Fabian]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
My name is Fabian. I am from Germany and I publish the addon "Bad Karlstein". Version 2.5.1 was already published, V 3.0 is WIP.<br />
<br />
For this project I used Moskurs objects. Especially Moskurs AI-cars.<br />
<br />
Therefore, I really need to contact him because there are some problems with repainting.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Has anybody of you contact data of Moskur? Please contact me via kontakt@fmi-photographie.com</span></span><br />
<br />
Thank you very much and sorry for my bad English.<br />
<br />
<img src="https://strefa-omsi.pl/images/emotki2/emota_cool.png" alt="8)" title="8)" class="smilie smilie_28" /> LG Fabian]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Solaris PL how to block 1.door]]></title>
			<link>https://strefa-omsi.pl/Watek-Solaris-PL-how-to-block-1-door--26155</link>
			<pubDate>Sun, 18 Oct 2020 20:36:40 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=39773">newshift</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Solaris-PL-how-to-block-1-door--26155</guid>
			<description><![CDATA[hi i have a question i don't know how to block people from trying to get to the front door or stand in front of them but to use the other doors of the bus model i have solaris urbino pl pack<br />
I've tried something before, but it always ended badly I just want to lock the front door so they can't use it because a corona thanks for any help<br />
<br />
<img src="https://ctrlv.cz/shots/2020/10/18/PZwq.png" loading="lazy"  alt="[Obrazek: PZwq.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[hi i have a question i don't know how to block people from trying to get to the front door or stand in front of them but to use the other doors of the bus model i have solaris urbino pl pack<br />
I've tried something before, but it always ended badly I just want to lock the front door so they can't use it because a corona thanks for any help<br />
<br />
<img src="https://ctrlv.cz/shots/2020/10/18/PZwq.png" loading="lazy"  alt="[Obrazek: PZwq.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What is the license of the "Merino" map?]]></title>
			<link>https://strefa-omsi.pl/Watek-What-is-the-license-of-the-Merino-map--25985</link>
			<pubDate>Fri, 28 Aug 2020 18:06:09 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=49951">Ale041</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-What-is-the-license-of-the-Merino-map--25985</guid>
			<description><![CDATA[I'd like to publish some changes for "Merino" map, but before I want to know it's licence, but I can't contact the map creator, and there is not a read me file with it. So my question is: What is the license of the "Merino" map?<br />
Thanks in advance who will answer to me.]]></description>
			<content:encoded><![CDATA[I'd like to publish some changes for "Merino" map, but before I want to know it's licence, but I can't contact the map creator, and there is not a read me file with it. So my question is: What is the license of the "Merino" map?<br />
Thanks in advance who will answer to me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for Sceneryobjects\Traktor\Traktor.sco]]></title>
			<link>https://strefa-omsi.pl/Watek-Looking-for-Sceneryobjects-Traktor-Traktor-sco--25299</link>
			<pubDate>Mon, 23 Mar 2020 04:00:28 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=16995">kadooment95</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Looking-for-Sceneryobjects-Traktor-Traktor-sco--25299</guid>
			<description><![CDATA[Hi I'm looking for Sceneryobjects\Traktor\Traktor.sco<br />
<br />
can anyone help?]]></description>
			<content:encoded><![CDATA[Hi I'm looking for Sceneryobjects\Traktor\Traktor.sco<br />
<br />
can anyone help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Which transmission model]]></title>
			<link>https://strefa-omsi.pl/Watek-Which-transmission-model--25118</link>
			<pubDate>Tue, 07 Jan 2020 21:54:45 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=52164">AvanueLf</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Which-transmission-model--25118</guid>
			<description><![CDATA[Hi guys I need help, my father has two double-decker public buses(Güleryüz COBRA DD 2005) in Istanbul we want to renew buses due to legal obligation.<br />
<br />
We decided to buy Akia Ultra DD and this vehicle has optional transmission options. In the past, we used only ZF, but some guys say the allison transmission is good.<br />
Which transmission do you think would be a better idea?<br />
<br />
ZF Ecolife 6AP1600B<br />
Allison T350R<br />
Allison XFE<br />
<br />
Please do not give emotional answers, because we will use this bus for 10-12 years. I would appreciate it if you explain your answers with their reasons<br />
<br />
<img src="https://live.staticflickr.com/65535/48531083182_6a44a54155_o.jpg" loading="lazy"  alt="[Obrazek: 48531083182_6a44a54155_o.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi guys I need help, my father has two double-decker public buses(Güleryüz COBRA DD 2005) in Istanbul we want to renew buses due to legal obligation.<br />
<br />
We decided to buy Akia Ultra DD and this vehicle has optional transmission options. In the past, we used only ZF, but some guys say the allison transmission is good.<br />
Which transmission do you think would be a better idea?<br />
<br />
ZF Ecolife 6AP1600B<br />
Allison T350R<br />
Allison XFE<br />
<br />
Please do not give emotional answers, because we will use this bus for 10-12 years. I would appreciate it if you explain your answers with their reasons<br />
<br />
<img src="https://live.staticflickr.com/65535/48531083182_6a44a54155_o.jpg" loading="lazy"  alt="[Obrazek: 48531083182_6a44a54155_o.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Whatever Happened to Sprinter Police and Ambulance Mods?]]></title>
			<link>https://strefa-omsi.pl/Watek-Whatever-Happened-to-Sprinter-Police-and-Ambulance-Mods--24405</link>
			<pubDate>Tue, 18 Jun 2019 01:54:50 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=52644">Biffer</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Whatever-Happened-to-Sprinter-Police-and-Ambulance-Mods--24405</guid>
			<description><![CDATA[Hello Folks!<br />
<br />
This is my first (and possibly last) post, so please be gentle with me <img src="https://strefa-omsi.pl/images/emotki2/emota_happy.png" alt=":-)" title=":-)" class="smilie smilie_26" /><br />
<br />
I joined the forum just to ask one specific question, and here it is:-<br />
<br />
Whatever happened to the Police and Ambulance mods' of the MB Sprinter 313 CDI, which were first shown on Youtube way back in 2013?  <br />
<br />
These mods' looked fantastic, even in their WIP form, and had so much potential for further development.  Five years is a long time and I know that developers can become bored and move on to other things.  But, I'm a big fan of emergency vehicles in OMSI2 and would really like to know if the project is abandoned or if someone, somewhere, is either working on it, or something similar perhaps?<br />
<br />
Apologies if this has been asked before (endlessly), but I don't understand Polish and could find no clue to the topic in other posts.<br />
<br />
Many thanks for your replies!]]></description>
			<content:encoded><![CDATA[Hello Folks!<br />
<br />
This is my first (and possibly last) post, so please be gentle with me <img src="https://strefa-omsi.pl/images/emotki2/emota_happy.png" alt=":-)" title=":-)" class="smilie smilie_26" /><br />
<br />
I joined the forum just to ask one specific question, and here it is:-<br />
<br />
Whatever happened to the Police and Ambulance mods' of the MB Sprinter 313 CDI, which were first shown on Youtube way back in 2013?  <br />
<br />
These mods' looked fantastic, even in their WIP form, and had so much potential for further development.  Five years is a long time and I know that developers can become bored and move on to other things.  But, I'm a big fan of emergency vehicles in OMSI2 and would really like to know if the project is abandoned or if someone, somewhere, is either working on it, or something similar perhaps?<br />
<br />
Apologies if this has been asked before (endlessly), but I don't understand Polish and could find no clue to the topic in other posts.<br />
<br />
Many thanks for your replies!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Solaris Urbino PL - Mega Pack]]></title>
			<link>https://strefa-omsi.pl/Watek-Solaris-Urbino-PL-Mega-Pack--23102</link>
			<pubDate>Wed, 17 Oct 2018 22:40:44 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=11536">Shieldmaker</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Solaris-Urbino-PL-Mega-Pack--23102</guid>
			<description><![CDATA[Hello everybody,<br />
<br />
First of all thanks for this wonderful mod. I have one question can somebody explain to me in the door script what is the equivalent of the variable  <span style="font-weight: bold;" class="mycode_b">doorEntriegelung </span>? Any question will be greatly appreciated.<br />
<br />
Thanks in advance,<br />
Shieldmaker]]></description>
			<content:encoded><![CDATA[Hello everybody,<br />
<br />
First of all thanks for this wonderful mod. I have one question can somebody explain to me in the door script what is the equivalent of the variable  <span style="font-weight: bold;" class="mycode_b">doorEntriegelung </span>? Any question will be greatly appreciated.<br />
<br />
Thanks in advance,<br />
Shieldmaker]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ECAS from Solaris Urbino PL 1.7 to Jelcz from Kajot3D]]></title>
			<link>https://strefa-omsi.pl/Watek-ECAS-from-Solaris-Urbino-PL-1-7-to-Jelcz-from-Kajot3D--21261</link>
			<pubDate>Thu, 04 Jan 2018 10:18:18 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=21277">Captain</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-ECAS-from-Solaris-Urbino-PL-1-7-to-Jelcz-from-Kajot3D--21261</guid>
			<description><![CDATA[Hi everybody,<br />
<br />
I was wondering if someone can help me implement the ECAS system from the 1.7 version of the Solaris Mega Pack to the Jelcz buses from Kajot. I have tried on my own but the result was an invisible bus. <br />
<br />
Any help will be greatly appreciated.Thanks in advance<br />
<br />
Best Wishes,<br />
Captain]]></description>
			<content:encoded><![CDATA[Hi everybody,<br />
<br />
I was wondering if someone can help me implement the ECAS system from the 1.7 version of the Solaris Mega Pack to the Jelcz buses from Kajot. I have tried on my own but the result was an invisible bus. <br />
<br />
Any help will be greatly appreciated.Thanks in advance<br />
<br />
Best Wishes,<br />
Captain]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I look for MAN Stadtbusfamilie Soundpack by Morphi]]></title>
			<link>https://strefa-omsi.pl/Watek-I-look-for-MAN-Stadtbusfamilie-Soundpack-by-Morphi--20828</link>
			<pubDate>Fri, 03 Nov 2017 17:29:59 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=17158">omsifan32</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-I-look-for-MAN-Stadtbusfamilie-Soundpack-by-Morphi--20828</guid>
			<description><![CDATA[Hello,<br />
I look for the Morphi-Soundpack for the MAN Stadtbusfamilien- Addon. It was taken from the internet. Now, Morphi has announced, that he don't will support his Mods in future, included the reupload from this Mod. <br />
I need it urgent. Please write a personal message to me, when you want to give me the Mod...<br />
<br />
Thank you very much]]></description>
			<content:encoded><![CDATA[Hello,<br />
I look for the Morphi-Soundpack for the MAN Stadtbusfamilien- Addon. It was taken from the internet. Now, Morphi has announced, that he don't will support his Mods in future, included the reupload from this Mod. <br />
I need it urgent. Please write a personal message to me, when you want to give me the Mod...<br />
<br />
Thank you very much]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Easy way to find repaints for ZDITM]]></title>
			<link>https://strefa-omsi.pl/Watek-Easy-way-to-find-repaints-for-ZDITM--20044</link>
			<pubDate>Sat, 05 Aug 2017 20:53:40 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=22251">LT586</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Easy-way-to-find-repaints-for-ZDITM--20044</guid>
			<description><![CDATA[Hello all<br />
<br />
Was not sure where to post this so I do apologise!<br />
<br />
My polish isn't good and even though we have a majority in my local area in London I don't know it. And I am trying to search on here to find ZDITM textures but trawling through hundreds of pages is tiring.<br />
<br />
Could anyone help me out here via PM or so in finding repaints for operators!?<br />
<br />
Kind Regards and thanks]]></description>
			<content:encoded><![CDATA[Hello all<br />
<br />
Was not sure where to post this so I do apologise!<br />
<br />
My polish isn't good and even though we have a majority in my local area in London I don't know it. And I am trying to search on here to find ZDITM textures but trawling through hundreds of pages is tiring.<br />
<br />
Could anyone help me out here via PM or so in finding repaints for operators!?<br />
<br />
Kind Regards and thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Error: Fehler bei Bereichsprüfung during convert own map]]></title>
			<link>https://strefa-omsi.pl/Watek-Error-Fehler-bei-Bereichspr%C3%BCfung-during-convert-own-map--19840</link>
			<pubDate>Mon, 10 Jul 2017 18:56:29 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=19865">yjwoo</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-Error-Fehler-bei-Bereichspr%C3%BCfung-during-convert-own-map--19840</guid>
			<description><![CDATA[error when converting my own map to OMSI2. Any one can help me?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">fehler bei bereichsprüfung</span><br />
<br />
below is the log<br />
<br />
<div class="codeblock"><div class="title">Kod:</div><div class="body" dir="ltr"><code>====================<br />
&nbsp;&nbsp;&nbsp;&nbsp;Start logging<br />
====================<br />
<br />
Date:&nbsp;&nbsp;&nbsp;&nbsp;7/11/2017<br />
Time:&nbsp;&nbsp;&nbsp;&nbsp;00:47:36<br />
Version: 2.3.004<br />
<br />
0 00:47:36 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: OMSI is working in edit mode<br />
1 00:47:37 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: TIR - looking for DLL path...<br />
2 00:47:37 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: TIR&nbsp;&nbsp;- DLL path not found - TIR disabled [0]<br />
3 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Options dialog created<br />
4 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Weather dialog created<br />
5 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Profiles dialog created<br />
6 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Time table running dialog created<br />
7 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Start dialog created<br />
8 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Menu 2 created<br />
9 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Menu 3 created<br />
10 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tut dialog created<br />
11 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Menu pos set<br />
12 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Bro initialized<br />
13 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Human engine initialized<br />
14 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Forms set<br />
15 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Captions set<br />
16 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Screen ration set<br />
17 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: BackBufferFormat = 22<br />
18 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: Hardware vertex processing<br />
19 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: Max iso = 16<br />
20 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: Hal active<br />
21 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Creating 3D device procedure finished<br />
22 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: 3D initialized<br />
23 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Direct sound initialized<br />
24 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Create main manager...<br />
25 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Veh array created<br />
26 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: CS initialized<br />
27 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Station manager created<br />
28 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: OBB created<br />
29 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tex managers created<br />
30 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tex manager started<br />
31 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tutorial manager created<br />
32 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Material manager created<br />
33 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Scenery object manager created<br />
34 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Human manager created<br />
35 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: RV type manager created<br />
36 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: RV lists created<br />
37 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Spline manager created<br />
38 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Time table manager created<br />
39 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Currency manager created<br />
40 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Visual helpers created<br />
41 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Audio Mixer erstellen...<br />
42 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: ---<br />
43 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Download Internet Textures...<br />
44 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Input Manager erstellen...<br />
45 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tastaturbefehle laden...<br />
46 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Game Controller laden...<br />
47 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Progman initialisieren...<br />
48 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Partikelvertices initialisieren...<br />
49 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Lichtquellen initialisieren...<br />
50 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: System-Scriptvariablen initialisieren...<br />
51 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Redline initialisieren...<br />
52 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Traffic Path Manager initialisieren...<br />
53 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Plugins initialisieren...<br />
54 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Spline-Helper initialisieren...<br />
55 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load maps&#92;253-2&#92;global.cfg map...<br />
56 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load Cloud and Snowfall objects...<br />
57 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load Precip. Part. System...<br />
58 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load Precip. Sound...<br />
59 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp;&nbsp;&nbsp;Sound erstellen...<br />
60 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp;&nbsp;&nbsp;Sound laden...<br />
61 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Set Weather System vars...<br />
62 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Sky and Weather created<br />
63 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Date: 1988 0728, Time: 100000<br />
64 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Fonts initialized<br />
65 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Map created<br />
66 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Map Global File loaded<br />
67 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Registrations loaded<br />
68 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Parked Cars loaded<br />
69 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Map AILists loaded<br />
70 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; New Centerkachel set<br />
71 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; VarParents loaded<br />
72 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 0, maps&#92;253-2&#92;tile_0_0.map ...<br />
73 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 1, maps&#92;253-2&#92;tile_0_1.map ...<br />
74 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 2, maps&#92;253-2&#92;tile_-1_0.map ...<br />
75 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 3, maps&#92;253-2&#92;tile_1_0.map ...<br />
76 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 4, maps&#92;253-2&#92;tile_0_-1.map ...<br />
77 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 5, maps&#92;253-2&#92;tile_-1_-1.map ...<br />
78 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 6, maps&#92;253-2&#92;tile_1_-1.map ...<br />
79 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 7, maps&#92;253-2&#92;tile_0_2.map ...<br />
80 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 8, maps&#92;253-2&#92;tile_0_-2.map ...<br />
81 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 9, maps&#92;253-2&#92;tile_0_-3.map ...<br />
82 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 10, maps&#92;253-2&#92;tile_0_-4.map ...<br />
83 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 11, maps&#92;253-2&#92;tile_-2_-1.map ...<br />
84 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 12, maps&#92;253-2&#92;tile_2_-1.map ...<br />
85 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 13, maps&#92;253-2&#92;tile_-1_-2.map ...<br />
86 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 14, maps&#92;253-2&#92;tile_1_-2.map ...<br />
87 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 15, maps&#92;253-2&#92;tile_0_-5.map ...<br />
88 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 16, maps&#92;253-2&#92;tile_0_-6.map ...<br />
89 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 17, maps&#92;253-2&#92;tile_0_-7.map ...<br />
90 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 18, maps&#92;253-2&#92;tile_0_3.map ...<br />
91 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 19, maps&#92;253-2&#92;tile_-2_-2.map ...<br />
92 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 20, maps&#92;253-2&#92;tile_-1_-3.map ...<br />
93 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 21, maps&#92;253-2&#92;tile_-1_-4.map ...<br />
94 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 22, maps&#92;253-2&#92;tile_1_-3.map ...<br />
95 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 23, maps&#92;253-2&#92;tile_1_-4.map ...<br />
96 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 24, maps&#92;253-2&#92;tile_2_-2.map ...<br />
97 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 25, maps&#92;253-2&#92;tile_2_-3.map ...<br />
98 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 26, maps&#92;253-2&#92;tile_-2_-4.map ...<br />
99 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 27, maps&#92;253-2&#92;tile_-1_-5.map ...<br />
100 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 28, maps&#92;253-2&#92;tile_-2_-5.map ...<br />
101 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 29, maps&#92;253-2&#92;tile_-3_-4.map ...<br />
102 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 30, maps&#92;253-2&#92;tile_-2_-3.map ...<br />
103 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 31, maps&#92;253-2&#92;tile_-3_-3.map ...<br />
104 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 32, maps&#92;253-2&#92;tile_-3_-2.map ...<br />
105 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 33, maps&#92;253-2&#92;tile_-3_-1.map ...<br />
106 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 34, maps&#92;253-2&#92;tile_-3_-5.map ...<br />
107 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 35, maps&#92;253-2&#92;tile_-2_0.map ...<br />
108 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 36, maps&#92;253-2&#92;tile_-4_-4.map ...<br />
109 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 37, maps&#92;253-2&#92;tile_-5_-4.map ...<br />
110 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 38, maps&#92;253-2&#92;tile_1_-5.map ...<br />
111 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 39, maps&#92;253-2&#92;tile_1_-6.map ...<br />
112 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 40, maps&#92;253-2&#92;tile_1_-7.map ...<br />
113 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 41, maps&#92;253-2&#92;tile_-1_-6.map ...<br />
114 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 42, maps&#92;253-2&#92;tile_-1_-7.map ...<br />
115 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 43, maps&#92;253-2&#92;tile_-4_-5.map ...<br />
116 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 44, maps&#92;253-2&#92;tile_-5_-5.map ...<br />
117 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 45, maps&#92;253-2&#92;tile_0_-8.map ...<br />
118 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 46, maps&#92;253-2&#92;tile_0_-9.map ...<br />
119 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 47, maps&#92;253-2&#92;tile_0_-10.map ...<br />
120 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 48, maps&#92;253-2&#92;tile_0_-11.map ...<br />
121 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 49, maps&#92;253-2&#92;tile_0_-12.map ...<br />
122 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 50, maps&#92;253-2&#92;tile_0_-13.map ...<br />
123 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 51, maps&#92;253-2&#92;tile_0_-14.map ...<br />
124 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 52, maps&#92;253-2&#92;tile_0_-15.map ...<br />
125 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 53, maps&#92;253-2&#92;tile_1_-8.map ...<br />
126 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 54, maps&#92;253-2&#92;tile_1_-9.map ...<br />
127 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 55, maps&#92;253-2&#92;tile_-1_-8.map ...<br />
128 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 56, maps&#92;253-2&#92;tile_-1_-9.map ...<br />
129 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 57, maps&#92;253-2&#92;tile_1_1.map ...<br />
130 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 58, maps&#92;253-2&#92;tile_1_2.map ...<br />
131 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 59, maps&#92;253-2&#92;tile_-1_1.map ...<br />
132 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 60, maps&#92;253-2&#92;tile_-1_2.map ...<br />
133 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 61, maps&#92;253-2&#92;tile_1_-10.map ...<br />
134 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 62, maps&#92;253-2&#92;tile_1_-11.map ...<br />
135 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 63, maps&#92;253-2&#92;tile_-1_-10.map ...<br />
136 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 64, maps&#92;253-2&#92;tile_-1_-11.map ...<br />
137 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 65, maps&#92;253-2&#92;tile_-1_-12.map ...<br />
138 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 66, maps&#92;253-2&#92;tile_1_-12.map ...<br />
139 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 67, maps&#92;253-2&#92;tile_0_-16.map ...<br />
140 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 68, maps&#92;253-2&#92;tile_0_-17.map ...<br />
141 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 69, maps&#92;253-2&#92;tile_-1_-13.map ...<br />
142 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 70, maps&#92;253-2&#92;tile_-1_-14.map ...<br />
143 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 71, maps&#92;253-2&#92;tile_-1_-15.map ...<br />
144 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 72, maps&#92;253-2&#92;tile_1_-13.map ...<br />
145 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 73, maps&#92;253-2&#92;tile_1_-14.map ...<br />
146 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 74, maps&#92;253-2&#92;tile_1_-15.map ...<br />
147 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 75, maps&#92;253-2&#92;tile_-2_-6.map ...<br />
148 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 76, maps&#92;253-2&#92;tile_-3_-6.map ...<br />
149 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 77, maps&#92;253-2&#92;tile_-2_-7.map ...<br />
150 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 78, maps&#92;253-2&#92;tile_-3_-7.map ...<br />
151 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 79, maps&#92;253-2&#92;tile_-2_-8.map ...<br />
152 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 80, maps&#92;253-2&#92;tile_-3_-8.map ...<br />
153 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 81, maps&#92;253-2&#92;tile_-2_-9.map ...<br />
154 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 82, maps&#92;253-2&#92;tile_-3_-9.map ...<br />
155 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 83, maps&#92;253-2&#92;tile_-2_-10.map ...<br />
156 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 84, maps&#92;253-2&#92;tile_-3_-10.map ...<br />
157 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 85, maps&#92;253-2&#92;tile_-3_0.map ...<br />
158 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 86, maps&#92;253-2&#92;tile_-3_-11.map ...<br />
159 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 87, maps&#92;253-2&#92;tile_-2_-11.map ...<br />
160 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 88, maps&#92;253-2&#92;tile_-2_-12.map ...<br />
161 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 89, maps&#92;253-2&#92;tile_-3_-12.map ...<br />
162 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 90, maps&#92;253-2&#92;tile_-2_-13.map ...<br />
163 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 91, maps&#92;253-2&#92;tile_-3_-13.map ...<br />
164 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 92, maps&#92;253-2&#92;tile_-2_-14.map ...<br />
165 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 93, maps&#92;253-2&#92;tile_-3_-14.map ...<br />
166 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 94, maps&#92;253-2&#92;tile_-2_-15.map ...<br />
167 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 95, maps&#92;253-2&#92;tile_-3_-15.map ...<br />
168 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 96, maps&#92;253-2&#92;tile_0_-18.map ...<br />
169 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 97, maps&#92;253-2&#92;tile_1_-16.map ...<br />
170 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 98, maps&#92;253-2&#92;tile_-1_-16.map ...</code></div></div>]]></description>
			<content:encoded><![CDATA[error when converting my own map to OMSI2. Any one can help me?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">fehler bei bereichsprüfung</span><br />
<br />
below is the log<br />
<br />
<div class="codeblock"><div class="title">Kod:</div><div class="body" dir="ltr"><code>====================<br />
&nbsp;&nbsp;&nbsp;&nbsp;Start logging<br />
====================<br />
<br />
Date:&nbsp;&nbsp;&nbsp;&nbsp;7/11/2017<br />
Time:&nbsp;&nbsp;&nbsp;&nbsp;00:47:36<br />
Version: 2.3.004<br />
<br />
0 00:47:36 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: OMSI is working in edit mode<br />
1 00:47:37 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: TIR - looking for DLL path...<br />
2 00:47:37 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: TIR&nbsp;&nbsp;- DLL path not found - TIR disabled [0]<br />
3 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Options dialog created<br />
4 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Weather dialog created<br />
5 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Profiles dialog created<br />
6 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Time table running dialog created<br />
7 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Start dialog created<br />
8 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Menu 2 created<br />
9 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Menu 3 created<br />
10 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tut dialog created<br />
11 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Menu pos set<br />
12 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Bro initialized<br />
13 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Human engine initialized<br />
14 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Forms set<br />
15 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Captions set<br />
16 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Screen ration set<br />
17 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: BackBufferFormat = 22<br />
18 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: Hardware vertex processing<br />
19 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: Max iso = 16<br />
20 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Init3D: Hal active<br />
21 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Creating 3D device procedure finished<br />
22 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: 3D initialized<br />
23 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Direct sound initialized<br />
24 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Create main manager...<br />
25 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Veh array created<br />
26 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: CS initialized<br />
27 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Station manager created<br />
28 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: OBB created<br />
29 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tex managers created<br />
30 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tex manager started<br />
31 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tutorial manager created<br />
32 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Material manager created<br />
33 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Scenery object manager created<br />
34 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Human manager created<br />
35 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: RV type manager created<br />
36 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: RV lists created<br />
37 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Spline manager created<br />
38 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Time table manager created<br />
39 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Currency manager created<br />
40 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Visual helpers created<br />
41 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Audio Mixer erstellen...<br />
42 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: ---<br />
43 00:47:56 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Download Internet Textures...<br />
44 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Input Manager erstellen...<br />
45 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Tastaturbefehle laden...<br />
46 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Game Controller laden...<br />
47 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Progman initialisieren...<br />
48 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Partikelvertices initialisieren...<br />
49 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Lichtquellen initialisieren...<br />
50 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: System-Scriptvariablen initialisieren...<br />
51 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Redline initialisieren...<br />
52 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Traffic Path Manager initialisieren...<br />
53 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Plugins initialisieren...<br />
54 00:48:06 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Spline-Helper initialisieren...<br />
55 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load maps&#92;253-2&#92;global.cfg map...<br />
56 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load Cloud and Snowfall objects...<br />
57 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load Precip. Part. System...<br />
58 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Load Precip. Sound...<br />
59 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp;&nbsp;&nbsp;Sound erstellen...<br />
60 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp;&nbsp;&nbsp;Sound laden...<br />
61 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Set Weather System vars...<br />
62 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Sky and Weather created<br />
63 00:48:12 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Date: 1988 0728, Time: 100000<br />
64 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Fonts initialized<br />
65 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Map created<br />
66 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Map Global File loaded<br />
67 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Registrations loaded<br />
68 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Parked Cars loaded<br />
69 00:48:15 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; Map AILists loaded<br />
70 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; New Centerkachel set<br />
71 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information:&nbsp;&nbsp; VarParents loaded<br />
72 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 0, maps&#92;253-2&#92;tile_0_0.map ...<br />
73 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 1, maps&#92;253-2&#92;tile_0_1.map ...<br />
74 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 2, maps&#92;253-2&#92;tile_-1_0.map ...<br />
75 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 3, maps&#92;253-2&#92;tile_1_0.map ...<br />
76 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 4, maps&#92;253-2&#92;tile_0_-1.map ...<br />
77 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 5, maps&#92;253-2&#92;tile_-1_-1.map ...<br />
78 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 6, maps&#92;253-2&#92;tile_1_-1.map ...<br />
79 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 7, maps&#92;253-2&#92;tile_0_2.map ...<br />
80 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 8, maps&#92;253-2&#92;tile_0_-2.map ...<br />
81 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 9, maps&#92;253-2&#92;tile_0_-3.map ...<br />
82 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 10, maps&#92;253-2&#92;tile_0_-4.map ...<br />
83 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 11, maps&#92;253-2&#92;tile_-2_-1.map ...<br />
84 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 12, maps&#92;253-2&#92;tile_2_-1.map ...<br />
85 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 13, maps&#92;253-2&#92;tile_-1_-2.map ...<br />
86 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 14, maps&#92;253-2&#92;tile_1_-2.map ...<br />
87 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 15, maps&#92;253-2&#92;tile_0_-5.map ...<br />
88 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 16, maps&#92;253-2&#92;tile_0_-6.map ...<br />
89 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 17, maps&#92;253-2&#92;tile_0_-7.map ...<br />
90 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 18, maps&#92;253-2&#92;tile_0_3.map ...<br />
91 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 19, maps&#92;253-2&#92;tile_-2_-2.map ...<br />
92 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 20, maps&#92;253-2&#92;tile_-1_-3.map ...<br />
93 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 21, maps&#92;253-2&#92;tile_-1_-4.map ...<br />
94 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 22, maps&#92;253-2&#92;tile_1_-3.map ...<br />
95 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 23, maps&#92;253-2&#92;tile_1_-4.map ...<br />
96 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 24, maps&#92;253-2&#92;tile_2_-2.map ...<br />
97 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 25, maps&#92;253-2&#92;tile_2_-3.map ...<br />
98 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 26, maps&#92;253-2&#92;tile_-2_-4.map ...<br />
99 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 27, maps&#92;253-2&#92;tile_-1_-5.map ...<br />
100 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 28, maps&#92;253-2&#92;tile_-2_-5.map ...<br />
101 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 29, maps&#92;253-2&#92;tile_-3_-4.map ...<br />
102 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 30, maps&#92;253-2&#92;tile_-2_-3.map ...<br />
103 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 31, maps&#92;253-2&#92;tile_-3_-3.map ...<br />
104 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 32, maps&#92;253-2&#92;tile_-3_-2.map ...<br />
105 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 33, maps&#92;253-2&#92;tile_-3_-1.map ...<br />
106 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 34, maps&#92;253-2&#92;tile_-3_-5.map ...<br />
107 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 35, maps&#92;253-2&#92;tile_-2_0.map ...<br />
108 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 36, maps&#92;253-2&#92;tile_-4_-4.map ...<br />
109 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 37, maps&#92;253-2&#92;tile_-5_-4.map ...<br />
110 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 38, maps&#92;253-2&#92;tile_1_-5.map ...<br />
111 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 39, maps&#92;253-2&#92;tile_1_-6.map ...<br />
112 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 40, maps&#92;253-2&#92;tile_1_-7.map ...<br />
113 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 41, maps&#92;253-2&#92;tile_-1_-6.map ...<br />
114 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 42, maps&#92;253-2&#92;tile_-1_-7.map ...<br />
115 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 43, maps&#92;253-2&#92;tile_-4_-5.map ...<br />
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117 00:48:17 -&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Information: Refresh Tile: 45, maps&#92;253-2&#92;tile_0_-8.map ...<br />
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		</item>
		<item>
			<title><![CDATA[OMSI - Can some one help me with my map?]]></title>
			<link>https://strefa-omsi.pl/Watek-OMSI-Can-some-one-help-me-with-my-map--17447</link>
			<pubDate>Sun, 06 Nov 2016 14:01:28 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://strefa-omsi.pl/member.php?action=profile&uid=30994">JuxedLemming</a>]]></dc:creator>
			<guid isPermaLink="false">https://strefa-omsi.pl/Watek-OMSI-Can-some-one-help-me-with-my-map--17447</guid>
			<description><![CDATA[I'm building a Polish map so I  thought I would post it on a polish forum.<br />
<br />
The map its self will be based on Poznań and villages near by (eg. Plewiska, Komorniki) I need Polish buildings and roads (Considering that I see on this forum people complain about German lamp posts.) If some one can find me some than it will be great!<br />
<br />
This how the 710 line will look like. Its little bit different than in real life. (Based on the one from 2013)]]></description>
			<content:encoded><![CDATA[I'm building a Polish map so I  thought I would post it on a polish forum.<br />
<br />
The map its self will be based on Poznań and villages near by (eg. Plewiska, Komorniki) I need Polish buildings and roads (Considering that I see on this forum people complain about German lamp posts.) If some one can find me some than it will be great!<br />
<br />
This how the 710 line will look like. Its little bit different than in real life. (Based on the one from 2013)]]></content:encoded>
		</item>
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