Siema.
Alusy prezentują się tak:

Plusy:
+ Odbijają światło
+ Brudzą się

+ Estetycznie wykonane
Minusy
- Na słabszych komputerach mogą powodować lekkie lagi
Instrukcja
1. Pobieramy paczuszkę i wypakowujemy ją do folderu Solarisa:
http://hostuje.net/file.php?id=9585d2ae4...dbe5d1cb44
2. Otwieramy notatnikiem plik "model_solaris_1.cfg"
3. Naciskamy Ctrl+F i wpisujemy "kola"
4. Zaznaczamy cały przedział "KOLA" do "SZYBY"
5. Wykasowujemy to, co zaznaczyliśmy i wklejamy to:
Kod:
**************************************************************
KOLA
**************************************************************
[mesh]
wheels\wh_e_fr.o3d
[newanim]
origin_trans
1.190
2.773
0.450
0.532
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1
[newanim]
origin_trans
1.190
2.773
0.463
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105
[illumination_interior]
-1
-1
-1
-1
=======================================
[matl]
wheels fr l diskDiffuseMap.bmp
0
[matl_envmap]
envmap.bmp
0.2
[matl_alpha]
2
=======================================
[mesh]
wheels\wh_e_fl.o3d
[newanim]
origin_trans
-1.203
2.773
0.450
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-1.203
2.773
0.463
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105
=======================================
[matl]
wheels fr l diskDiffuseMap.bmp
0
[matl_envmap]
envmap.bmp
0.2
[matl_alpha]
2
========================================
[mesh]
wheels\wh_e_rl.o3d
[newanim]
origin_trans
-1.012
-2.163
0.454
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1
========================================
[matl]
wheels mid LDiffuseMap.bmp
0
[matl_envmap]
envmap.bmp
0.2
[matl_alpha]
2
========================================
[mesh]
wheels\wh_e_rr.o3d
[newanim]
origin_trans
1.012
-2.163
0.454
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1
========================================
[matl]
wheels mid LDiffuseMap.bmp
0
[matl_envmap]
envmap.bmp
0.2
[matl_alpha]
2
========================================Dirt
[mesh]
wheels\wh_e_fl_dirt.o3d
[matl]
D_dreck_w.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
[newanim]
origin_trans
-1.203
2.773
0.450
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-1.203
2.773
0.463
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105
========================================
[mesh]
wheels\wh_e_fr_dirt.o3d
[matl]
D_dreck_w.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
[newanim]
origin_trans
1.190
2.773
0.450
0.532
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1
[newanim]
origin_trans
1.190
2.773
0.463
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105
[illumination_interior]
-1
-1
-1
-1
========================================
[mesh]
wheels\wh_e_rl_dirt.o3d
========================================
[matl]
D_dreck_w.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
========================================
[newanim]
origin_trans
-0.99
-2.163
0.454
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1
========================================
[mesh]
wheels\wh_e_rr_dirt.o3d
========================================
[matl]
D_dreck_w.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
========================================
[newanim]
origin_trans
0.99
-2.163
0.454
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1
6. Odpalamy i sprawdzamy, czy działa
Pozdrawiam
Udzielam bezpłatnej pomocy na forum, pomoc na PW wyłącznie
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