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Origin From Mesh ???

#1

Hi Forum members



I m very amateur 3d modelling. I can use sketch up  I  and my friend building our country vintage bus . I helping Him little details. I can solve and apply anim based point coordinates ( gas brake pedal )  but clutch , handbrake and gear shift  anims use "origin from mesh"  for position . but my gear shift , clutch .... models moving as the video .

Please help me .Whats is origin from mesh meaning?

We used Ikarus 280 antrieb script 



P.S. sorry for my bad english

#2

It's because of wrong setting of the pivot point. Learn to Blender a bit and it will help you a lot.:)
"Ми стојимо постојано кано клисурине.
Проклет био издајица своје домовине!"
 Podziękowania za post: kintek8(+1)

#3

My firend setting model origin as the picture and setting all of lights wheels .... Everypart working.  .

Is this source of the problem 


[Obrazek: Ads_z.jpg]

#4

thanks kacper_IK160P
I researched pivot point then your information. I applied our bus model . and succes

Thanks for help

Problem is solved . topic can be closed




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